So, I surrender to the Thief.
There are two types of Thieves. The Supplement I Thief, who is physically weak, but mechanically apt, and in command of preternatural or magical powers that allow hiding in shadows , climbing walls, and backstabbing. And the Rogue of later editions, who uses her Dexterity as a lightly armed fighter.
Thief
Prime Req: DEX
HD: d4
Attack: as magic user
Save: as thief
XP: As thief
The thief uses Dyson's 2d6 Thief skill system: https://rpgcharacters.wordpress.com/2009/08/01/d6-and-2d6-thiefin-for-basic-dungeons-dragons/
The Thief has preternatural affinities that allow them to perform almost magical physical feats while still remaining flabby and weak. In addition to the skills and abilities of the Thief found in Swords & Wizardry the Thief has the following power:
Legerdemain: The thief relies not only on knowledge and skill to perform his abilities, but taps into a shadowy power. Once a day per level, they automatically succeed in any thief skill check.
Rogue
Prime Req; DEX and CHA (+5% for each)
HD: d8
Attack: as fighter
Save: As thief
XP: As fighter
Swashbuckler: When wearing light or no armor, and wielding 1 handed weapons, or 1 handed weapon and buckler, the rogue adds her DEX bonus to hit in melee.
Nimble: When wearing light or no armor the rogue may immediately leave melee combat when using the withdraw maneuver . (Alternately , does not provoke a free attack when leaving melee)
May use the Fighter Parry maneuver.
Dastardly: Starting at third level, the Rogue may use the following thief abilities as if they were a thief of three levels lower: Climb Walls, Hide in Shadows, Move Silently , and Back stab.
Charming: Hirelings and specialist cost half as much. Additional +1 to reaction roll when recruiting henchmen.
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